top of page

GOALS

Wiggins' and McTighe's (2011) Backwards Design model was adopted and simplified by SD 27J.  The series and all learning experiences are designed using G.E.L.: Goals, Evidence and Learning Experiences.

GOAL #1

Learners will experience a blended, strengths-based, professional development experience

GOAL #2 

Learners will transfer the new knowledge of technology integration to their work. 

GOAL #3

Learners will collaborate to actualize the Tenets of the Thinking Classroom..

bottom of page